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Murphy's Laws of Combat:

Wed 18 Mar 2009, 20:37 by SWIFT21

Murphy's Laws of Combat:

1. You are not a superman.
2. If it's stupid but works, it isn't stupid.
3. Don't look conspicious - It draws fire.
4. When in doubt, empty magazine.
5. Never share a foxhole with anyone braver then you are.
6. Never forget that your weapon were made by the lowest bidders.
7. If your attack is going really ok it's an ambush.
8. No plan survives the first contact intact.
9. All 5 seconds grenade fuses will burn down in 3 seconds.
10. Try to look unimportant because the enemy may be low on ammo.
11. If you're forward of your position the artillery will fall short.
12. The enemy diversion you are ignoring is the main attack.
13. The important things are always simple.
14. The simpel things are always hard.
15. The easy way is always mined.
16. If you're short of everything except enemies: you're in combat.
17. When you've secured an area, don't forget to tell the enemy.
18. Incoming fire has the right of way.
19. Friendly fire - isn't.
20. If the enemy is in range - so are you.
21. No combat ready unit has ever passed inspection.
22. Beer math is: 2 beers times 37 men = 49 cases.
23. Body count math is: 2 guerillas plus one portable plus two pigs = 37 enemies killed in action.
24. Things that must be together to work usually can't be shipped together.
25. Radios will fail as soon as you need fire support desperately.
26. Anything you do can get you shot - including doing nothing.
27. Tracers work both ways.
28. The only thing that's more accurate then incoming enemy fire is incoming friendly fire.
29. Make it tough for the enemy to get in and you can't get out.
30. If you take more then you're fair share of objects you will have more then you're fair share of objects to take.
31. When both sides are convinced they are about to loose they are both right.
32. Professional soldiers are predictable, but the world is full of amateurs.
33. Murphy was a grunt.

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